Uncharted: Drakes Fortune
Original IP, 3rd person character action series on PS3. Uncharted was a major pivot for ND from a stylized, cartoony, family friendly developer to its current format developing realistic, grounded, mature action titles, introducing gunplay, cover systems, melee, free-form navigation utilizing motion capture (rather than hand keyed) animations.
As part of the leads team during pre-production we established this more realistic direction. I was involved with concept co-development, mocap planning and supervision. During production, I implemented mocap cinematics, hand keyed facial animations, augmented body mocap performance, hand keyed stunt not practical to mocap, and implemented scene lighting for cinematics.